Hi, my name is

Colby Hall

I program video games

Currently, I'm building gameplay technology at Obsidian Entertainment.

About Me

I'm a home grown game developer with a passion for learning and pushing technical bondaries. I've worked on multiple projects of sizes varying from indie to AA. I have a deep passion for learning.

I love to do more than just program, I'm an avid hiker, boulderer, and pet lover. I'm also married to the love of my life.

I enjoy complex problems that I can immerse myself in. I'm always looking to chat about anything game making related. To read more about my thoughts, checkout my articles.

If you have any questions or inquiries don't be afraid to reach out.

Games that I recommend

  • The Last of Us Part II
  • Dark Souls
  • Kerbal Space Program
  • Factorio
  • RimWorld

What do I have experience with?

Tools

  • Unreal Engine
  • Unity
  • Perforce
  • Git
  • Visual Studio
  • Jira
  • Confluence
  • Trello

Software Development

  • C++
  • C#
  • JavaScript
  • Python
  • Rust
  • Zig
  • Data Structures
  • Object Oriented Design
  • Data Oriented Design
  • Data Driven Design
  • Concurrency

Gameplay

  • Networking
  • Character Movement
  • Projectile Motion
  • Items & Inventory
  • Player & AI Combat Systems
  • AI Navigation & Behaviors

If you're interested of my thoughts on any of these topics email me at me@cobeh.com

Projects I've collaborated on...

Avowed

2024

Avowed is an upcoming action role-playing video game developed by Obsidian Entertainment and published by Xbox Game Studios. Avowed will take place in the same universe as Pillars of Eternity in the world of Eora. The game is currently scheduled to be released in 2024 for Windows PC and Xbox Series X and Series S.

How am I contributing?

  • Prototyping
  • Movement Systems
  • Input Systems
  • Damage Systems
  • Debug Tools
  • AI Behaviors
  • Navigation Systems

Work Period

August 2019 - Current

The Outer Worlds

October 25, 2019

The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.

How did I contribute?

  • Tutorial System
  • Item Systems
  • Progression Systems
  • RPG Systems
  • Bug fixing and polish

Work Period

January 2019 - August 2019

Islands of Nyne

July 12th, 2018

Islands of Nyne is a fast-paced, first-person battle royal game with roots in Counterstrike, Halo, and COD. Our goal is to bring a skill-based FPS to the battle royal genre, where the adrenaline and mastery of shooters meets the tension and strategy of battle royal. With little to no RNG, Islands of Nyne is pushing to be the leading edge in Battle Royale esports

How did I contribute?

  • Network Optimization
  • Recoil and Recoil Pattern tool
  • UI/UX
  • Movement Client Prediction
  • Inventory System and Replication
  • First and Third Person Animation Programming (Including IK, FK)
  • Swimming
  • Vivox SDK Implementation

Work Period

June 2017 - July 2018

I'm always toying around on Github. You can check that out here.